This is the one and only blue blur, he can break the sound barrier and apparently, he can also break the SSB4 tier list as he is in the 5th position. Also known as the combo master, he was buffed incredibly from SBBB in terms of strength and overall quickness in dodging and running (of course..)
SO WITHOUT FURTHER ADO LETS START THIS ANALYSIS!!
BEGINNING MATCH-------------------
The combo to begin the match is simple. What you do is charge up his side B, by holding down the directional circle pad in the direction of your opponent. Then what you do is to release the attack, and jump as you hit your opponent. This will cause lots of knockback and damage to start the fight. After your hits land, jump backwards and down A, or meteor smash back on the stage.
DURING MATCH------------------------------------
The easiest way to do damage in a battle is to use your dash attacks (where Sonic runs and spins) and then short hop into back air. This is the easiest way to do damage. After that combo, land and repeat process. Another way to spice this up is to do a neutral air to hit for small amounts of damage.
KILL MOVES-------------------------------------
The best way to kill move with Sonic is to either charge up Side-A or Up-A. These are the two best kill moves for playing this way. Side A because it causes extreme knockback in later game, and Up A because it hits multiple times. I have done this with Sonic many times, and I promise that it works.
SO WITHOUT FURTHER ADO LETS START THIS ANALYSIS!!
Rating his move sets!
- F smash- Pretty darn strong with tons of knock back though startup can be a bit slow. 3.5/5
- U smash- Hits multiple times and good range as sonic jumps up. I prefer it more than f smash for KOs. 4.5/5
- D smash- splits while hitting on both sides with his feet. 3/5
- Dash attack- Hits many times and good for punishing, good range and decent knock back. 4/5
- U tilt- kicks twice with legs, hard to juggle, 8 hit points. 3/5
- F tilt- kicks with legs, not a good move overall (don't use it). 1/5
- D tilt- good for egde guarding. 2/5
- Neutral attack- jabs forward with fists 3 times. 2/5
NOW FOR HIS EPIC AERIALS!!
- U air- spreads his legs and snaps it like scissors, surprisingly those lanky legs of him does 9 damage and is good for combos. 4/5
- F air- EPIC for combos, use it all the time. Hits and spins multiple times like a corkscrew. 5/5
- B air- hard to pull off but it's got great damage and knockback. 3.5/5
- D air- ground pounds diagonally with his foot doing 8 damage. 4/5
- N air- Not good for starting battle as it does small amounts of damage and no knockback (can be punished) but nice for racking up damage gradually. 3/5
Combo time!
BEGINNING MATCH-------------------
The combo to begin the match is simple. What you do is charge up his side B, by holding down the directional circle pad in the direction of your opponent. Then what you do is to release the attack, and jump as you hit your opponent. This will cause lots of knockback and damage to start the fight. After your hits land, jump backwards and down A, or meteor smash back on the stage.
DURING MATCH------------------------------------
The easiest way to do damage in a battle is to use your dash attacks (where Sonic runs and spins) and then short hop into back air. This is the easiest way to do damage. After that combo, land and repeat process. Another way to spice this up is to do a neutral air to hit for small amounts of damage.
KILL MOVES-------------------------------------
The best way to kill move with Sonic is to either charge up Side-A or Up-A. These are the two best kill moves for playing this way. Side A because it causes extreme knockback in later game, and Up A because it hits multiple times. I have done this with Sonic many times, and I promise that it works.
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